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FIFA 15 Fan Fest at Seattle CenturyLink Field

Le 28 juillet 2014, 09:56 dans Humeurs 0

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Last week the EA Sports FIFA team invited twenty fans to play FIFA 15 early, months before its September 23 release date, at Seattle’s CenturyLink Field for their FIFA 15 Fan Fest event.

 

First order of the day: a full-access guided tour of the CenturyLink Field, home of Seattle Sounders FC and reigning Super Bowl Champions the Seattle Seahawks.The stadium tour took a pit stop into the Sounders locker room where fans ran into their first big surprise of the day: their very-own personalized Sounders FC kits.

 

With the stadium tour over, Gameplay Producer Santiago Jaramillo walked the attendees through FIFA 15’s new features: Emotional Intelligence, Dynamic Match Presentation, Living Pitches, and Authentic Player Visuals. After the presentation, fans were able to get their hands-on FIFA 15 with a fleet of Xbox One consoles.

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While fans sunk their teeth into FIFA 15, a few recognizable faces decided to join in the fun. Seattle Sounders FC players Lamar Neagle, Brad Evans, and World Cup starlet DeAndre Yedlin stopped by play a few matches with FIFA fans. That was only the beginning: Tottenham Hotspur club ambassador and former centre-back Ledley King joined the festivities with a special gift for each attendee: a brand new Spurs 2014/15 Home kit. The Tottenham representation didn’t stop there: striker Roberto Soldado and full-back Kyle Naughton decided to swing by and play a few games of FIFA 15 with the fans.

 

The final guest of the day was none other than USA & Seattle Sounders FC captain Clint Dempsey. He made time for quite a few selfies. The next day Dempsey was revealed as FIFA 15’s new North American cover athlete with massive tifo right before the Sounders FC vs. Tottenham Hotspur match.

 

In the end, the fans had a great time playing FIFA 15 and meeting some of their football heroes. With Seattle in the bag, the FIFA 15 Fan Fest rolls on to New York City and Portland, Oregon in the coming weeks.

 

Yes, we were not invited. So, the question is: how the hell these parties will help to improve the servers ?

FIFA 14 Ultimate Team - Team Of The Season - Bundesliga

Le 8 mai 2014, 07:48 dans Humeurs 0

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Each week FIFA Ultimate Team assembles the best players from international and club competition around the world and rewards them as part of our Team of the Week. Now, we celebrate the best players from club competition based on their performances during the course of the 2013-14 season.

 

This edition features the best players from Germany’s Bundesliga.

 

Bayern München’s Mario Mandzukic and Borussia Dortmund’s Robert Lewandowski are joint scoring leaders in Germany with 18 goals apiece. For the Croatian Mandzukic, his second season in Munich also saw him earn four assists in 29 league appearances. Meanwhile, Lewandowski’s final season in Dortmund before moving to Munich saw a slight decrease from last year’s 24 goal output.

 

Schalke 04’s Ralf Fährmann and Bayer 04 Leverkusen’s Bernd Leno have been the top goalkeepers in Germany and reasons why both their clubs sit near the top of the league table. For the 25 year-old Fährmann, he has 11 clean sheets in 21 league matches. Leno has seven clearn sheets and has appeared in every match this season. Thanks to their fine performances, both have the potential of being called up to Germany’s FIFA World Cup squad as back-ups.

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Your Full Bundesliga Team of the Season:

 

Starting XI

 

GK: Bernd Leno – Bayer 04 Leverkusen

CB (LB): David Alaba – Bayern München

CB: Sokratis – Borussia Dortmund

CB: Ömer Toprak – Bayer 04 Leverkusen

LM: Marco Reus – Borussia Dortmund

CDM: Philipp Lahm – Bayern München

CDM (CM): Toni Kroos – Bayern München

RM: Arjen Robben – Bayern München

CAM (RW): Kevin Volland – TSG Hoffenheim

ST: Mario Mandzukic – Bayern München

ST: Robert Lewandowski – Borussia Dortmund

Substitutes & Reserves

 

GK: Ralf Fährmann – Schalke 04

LB: Ricardo Rodriquez – VfL Wolfsburg

RM: André Hahn – FC Augsburg

CF: Raffael – Borussia M’gladbach

CAM: Maximilian Meyer – Schalke 04

CAM: Roberto Firmino – TSG Hoffenheim

ST: Josip Drmic – 1. FC Nürnberg

 

The Team of the Week is available to play against each and every week in FIFA Ultimate Team. TOTW and TOTS items are available by chance when opening FIFA Ultimate Team Packs.

 

FIFA 14 is available now everywhere. Pick up your copy today.

 

FROM: EASPORTS.COM 

RECREATING THE ATMOSPHERE OF THE WORLD'S GREATEST FOOTBALL TOURNAMENT

Le 23 avril 2014, 07:18 dans Humeurs 0

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How do you recreate the stadium atmosphere of football’s most prestigious tournament? In the latest episode of For The Win Matt Prior explains how this was achieved for EA SPORTS™ 2014 FIFA World Cup Brazil™

 

All twelve of the official stadiums are included in EA SPORTS™ 2014 FIFA World Cup Brazil™, alongside the official ball and country kits. The 3D crowd provide the party atmosphere you would expect from a South American game, whilst the crowd outside the stadium gives the impression that you are a part of something that it is being viewed from all around the globe.

 

The background audio has been recorded directly from South American matches, which means that the authentic experience is present with a new and polished soundtrack to go with it. This atmosphere and Brazilian presence also appear in the menus, with the interface revitalised and redesigned to not only be more appealing, but to also be easier to navigate.

 

 

 

Matt Cuttle: Matt, the FIFA World Cup is in Brazil this year, it's the home of flare football, so how are you recreating that in the game?

Matt Prior: It is so that has been a huge part of the process for creating this game - capturing that atmosphere. The World Cup's an amazing event, so in term's of atmosphere we've got all the twelve stadiums which we also have externally so you get nice fly-in's to really build up that sense of occasion and atmosphere. We have the full 3D crowd in there so you'll see them react to what's going on on the pitch, so really live through the crowd with a level of emoption that we've never ever achieved before. One of the great things we've done this time around, we've captured fans not just inside the stadium but also outside. So as we know, it's not just about the people that are there - the whole world is watching, and we've really captured that with the Fan Zone. So we've created Fan Zone's for all the countries, so that during the game it will cut back to Trafalgar Square, or Copacabana Beach, or outside the Colosseum and you'll see the fans standing there watching the game on the big screen and their reaction(s) to that.

 

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MC: So when it comes to researching the stadiums or the places they're playing in Brazil did you all take an extended holiday out there?

MP: I'd love to say that we did, but we didn't. Obviously we worked closely with FIFA and we sent photographers down there and one of the challenges of this, is a lot of the stadiums haven't been built while we're busy building the game. So we work off architectural blueprints, computer models, videos and that kind of stuff, and the reason we want to do the external geometry is because they have so much character on the outside. When you're in the gameplay looking at the field you're limited to what you can see just by virtue of playing the game, so we really want to capture what the stadiums look like outside of that.

 

MC: So moving on from the stadiums, of course you've got the music, how have you gone about recreating that?

MP: In a number of ways. We actually went out and recorded Brazilian crowds in Brazil so you get that authentic Brazilian feel, so you have a little bit of a Samba beat going on and in the background you have what football matches actually sound like so it's fully authentic. on the music side of things, we've got an expansion soundtrack and a lot of that has Brazilian and South Amercian influences. It's got world influence actually, as we wanted to get an eclectic mix of music that captures what the World Cup is all about, and that's a global feel, but obviously with an emphasis on the Brazilian side of things.

 

MC: So that's how you're recreating the atmosphere of the actual games, but what about the game itself in terms of the menu's and the front-end?

MP: One thing we've done is we've really gone to town on the front-end. When you boot up the game you'll really see the Brazilian flavour come through in the menu's and all the rest of it. Brazil fortunately is something that has a real identity, so it's kind of not too hard to capture that essence. So heat, flare, passion and buzz words you associate with Brazil are all part of the things we've fed into the front-end. So you'll see a very unique and distinct look. We've done a great job - even if I do say so myself of creating the kind of flavour of Brazil in the front-end and you'll certainly notice that when you boot the game up.

 

MC: Great, we're goint ot feel that party atmosphere are we?

MP: Absolutely, it's all about partying. You know, they throw the world's biggest party annually in the Rio Carnival and Brazil is going to be the best place in the world.

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